Game play can be successfully used as an educational learning tool, but gameplay in an immersive environment may hold the same effectiveness as what was experienced in the fulldome studies mentioned above. The Houston Museum of Natural Science tasked Home Run Pictures with creating a game about coral reefs. The museum has an "Expidition Center." In this facility visiting student groups can be involved in a simulation of a "NASA mission-control-like" learning experience. Each student sits at a "station" in front of a monitor and keyboard and is given a different task similar to what happens during a space flight mission... navigator, telemetry, pilot, etc.
The initial use of the coral reef game was in the "real life immersive" Expidition Center, but there also is another variation of the game that is played in small portable domes, similar to those children's special event inflatables, a small fan is used to inflate a dome with an air-lock entrance that you step into. Inside a single projector is used with a fisheye lens or convex mirror to fill the dome with video from a laptop running a game app cabable of outputing a 360 degree view... so it's a VR headset view without the headset. The pilot's control unit is a standard game controller. In this game the players control a small Remote Operated Vehicle or ROV to explor a coral reef searching for different species of coral or sea life, and even can search for sunken treasure from an old Spanish shipwreck.
Again, the view is a complete 360 degree immersive experience underwater with the reef, sharks, sea turtles, fish and sunken treasure to find. A short video capture of the experience can be seen at the HOME RUN PICTURES YOUTUBE CHANNEL. Once again, creating for this immersive effect requires some thoughtful understanding as to what makes a virtual reality experience feel "virtually" real.
|